Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
#player2 Jackson Jackson
>Josh_Sokol-Rubenstein: ACLNRRW H4 CRAWL +26 26
>Jackson: AIJLRSS 6G J.IL +13 13
#note JAIL doesnt even show up on static player, 10 points below JAILS/CRAWLS statically. They are the top two simming plays in a 2 ply sim, but JAILS does win by a couple points, which makes sense. I kinda regretted JAIL after playing it, while it's super cool to really extract a ton of value from the Ss and make the board really S dependent, JAILS keeping RS is still so solid and the RS leave works well still with SCRAWL, plus with the open board, and not like JAILS gives back obvious scoring spots.
>Josh_Sokol-Rubenstein: EHINORT 4E NOT.HIER +76 102
>Jackson: ABNRSSY K3 B.YS +30 43
#note didnt love making OBEYS, ut I did like keeping CRAWLS available
>Josh_Sokol-Rubenstein: ?AOTUVX 5D VAX +39 141
#note Josh can do OUTCRAWL or VAX here for 39, each saving the other. I definitely agree with VAX first - OUT? can improve much more than VAX? here, cause of bingoing - with OBEYS as well, OTU? works pretty well. This is shown in a sim - after OUTCRAWL, Josh averages 41, whereas 56.5 after VAX.
>Jackson: AAGNRRS 3D RAGAS +35 78
#note ehhh felt like time to throw in the towel with the S, seems worth it.
>Josh_Sokol-Rubenstein: ?AOOTUW 3J A.OUT +18 159
#note I got the sense that Josh didnt see OBEYS this game
>Jackson: AAGIMNR 8A MARGINA. +89 167
>Josh_Sokol-Rubenstein: ?BELORW D8 .ROWaBLE +78 237
>Jackson: DHOOOPY 9G HYPO +43 210
#note HOOEY is about as good, maybe slightly worse, but I felt like SCRAWLY was getting challenged some of the time.
>Josh_Sokol-Rubenstein: EEEIKOT - +0 237
>Jackson: DDINOOT E10 DODO +31 241
>Josh_Sokol-Rubenstein: EEEIKOT 10I EKE +37 274
>Jackson: ?CEINOT 11H CTENOId +82 323
#note two plays score more than CTENOID - CENTIMO one spot over, and INTERCOM A1, which I missed. I looked from the M but never thought of INTERCOM to the M. That looks worth the 4 extra points for sure. Wouldnt do CENTIMO for just 2 more.
>Josh_Sokol-Rubenstein: EFIOTUV H11 .IVET +33 307
#note I see the idea of CIVET to threatem more on the bottom, but FOU is a pretty rough starting point for next turn. FIVE 15A at least has some bingo upside.
>Jackson: AEEIIPZ 8J PIE +16 339
#note mostly considered 10M PIE and 8J PIE. The Z is really good here next turn so it's important to keep. 10M pie sets up extra Z plays on the O column and blocks some more M/N column bingoes. 8J blocks some potential 6 letter scoring plays though, which felt more likely.
>Josh_Sokol-Rubenstein: EFGNOTU 12M FOU +13 320
#note Q preferes GON(E)F or FROG C7. I can see why he wants to go all in on the bingo here, especially at a score where that will win him the game most of the time.
>Jackson: AADEITZ 15A ADZ. +42 381
#note liked blocking the A and B8 bingoes plus setting up B10 scoring plays.
>Josh_Sokol-Rubenstein: EGINRST O1 RESTING +85 405
>Jackson: AEEFIMT 13M FEM +40 421
#note ABOUTS* is no good. I hated it all game, and thought he might be thinking it was good when he played it. At this point I had 4 minutes and had mistracked, so I retracked the whole game and had 2 minutes. I felt like my position was pretty good after FEM, could draw QU plays to outrun, or some bingoes, etc. That said I think it's not as good as I thought - if he has QU plays of his own, he can often outrun in the endgame with that if I don't bingo.Obviously shoud just challenge here, but I think if I had realized FEM was not the 80% win Ithought it was, I would have challenged, since I was close to that sure that it was no good.
>Josh_Sokol-Rubenstein: DELNQUU 14F QU.EN +36 441
#note seems both QUEEN and UNEQUAL will win with NST draws, when I don't bingo.
>Jackson: AEIINST 1H SATINIE. +77 498
>Jackson: (DELU) +10 508
Player 2
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