Player 1 |
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#character-encoding UTF-8
#player1 Peter_Barkman Peter Barkman
#player2 Jackson Jackson
>Peter_Barkman: BDEIV 8D VIBED +30 30
>Jackson: AALLNOS 9E NALA +17 17
#note looks like this or LOAN 9G, which fits the rack better. Looks close, sim likes NALA by a point.
>Peter_Barkman: ACHRS 10B CRASH +43 73
>Jackson: DEHLOST 10H HOSTLED +74 91
>Jackson: DEHLOST -- -74 17
#note a couple people told me later that this wasn't that good of a phony. I felt like with HOSTLER, this was a pretty tough challenge. Maybe i've lost my touch
>Peter_Barkman: GIMY C9 G.IMY +26 99
>Jackson: DEHLOST B12 HOD +26 43
#note Q prefers HOLD slightly, which I considered. Based on his next play, I felt like I didn't consider enough creative options this turn. Both (A)DO and 7G DOH look great as well, and even HOLT. HOLT makes his overlaps slightly worse and makes a better lane for me, including some occasional 3x3s. ADO kills the board but makes my leave really good for the board, with H and S in hand. DOH does something similar. HOD is dumb and only a small error cause it's solid equity, but really doens't consider the position at hand enough, giving back far too many easy A13 options. A very bad 2 point error.
>Peter_Barkman: EJT A13 JET +46 145
#note I don't know if this was intentional from GRIMY, but if it is, props.
>Jackson: ELNRSTU E8 ...ULT +12 55
#note maybe DAL or LINS, the latter of which keeps BAHT plays open. INSULT sims down a few points, I can see fishing being better here for sure.
>Peter_Barkman: IMO 7G MOI +21 166
>Jackson: ?EINRSS 14E SINgERS +67 122
#note considered SNIpERS here, as well.
>Peter_Barkman: EEQRU K9 QUEER. +30 196
>Jackson: AEEOPTT 13I PA.EO +29 151
#note noticed that OPERETTA woulda fit after SNIPERS
>Peter_Barkman: EFLNOTV 12J F.N +22 218
>Jackson: AAEILTT 15G AIT +19 170
>Peter_Barkman: GUV 6I GUV +12 230
>Jackson: ?AELTTW N7 WATTLEs +68 238
#note something like TWA(E) could be better here, and I considered passing up the bingo because O4 plays are so easy and can score so well, after which I could be locked in on a dead board. TWAE veyr well could be better here to try and hit a bingo that scores more and gives less back - I figured based on his other plays that GUV could be a play that cripples his rack, he seemed to be happy to sacrifice points to kill the board, so maybe I could just bet on him not hitting the O column too hard.
>Peter_Barkman: AEW O8 WAE +37 267
>Jackson: IIIIKNS L8 KI +22 260
>Peter_Barkman: ACENORU M2 CORUNA +24 291
>Peter_Barkman: ACENORU -- -24 267
>Jackson: EIIINSY K5 I.Y +18 278
#note ADDERT were the courtesy tiles drawn, which was helpful to know because it fully eliminated any chance of him immediately hitting TIVY
>Peter_Barkman: ACENORU M3 OCREA +22 289
>Jackson: EIINOOS 4L I.ON +14 292
#note based on the pool, was not too worried about O1 plays, its consonant heavy and I know he has NU already. With case S for WATTLESS, I liked saving it for later if need be, or if I draw a P for PSI.
>Peter_Barkman: ELNU 3L L.NE +10 299
>Jackson: BEGIOPS O1 BE.. +18 310
#note weird position - XU would hurt right now, but I think I could still outrun it with PSI a lot of the time. Wanted to prevent OXEN here, though I could hit back with OXO if I save the O.
>Peter_Barkman: ADORTUZ 12E .UTZ +23 322
>Jackson: GIOPRSX 10J X. +25 335
>Peter_Barkman: ADDFNOR 12N .F +9 331
>Jackson: GIOOPRS 14M PSI +34 369
>Peter_Barkman: ADDENOR O14 .D +9 340
>Jackson: GOOR 1M GO. +6 375
#note very cool endgame - O(NO) is actually 12 points better than GO(B), because after GOB he can do an ATE->EXUDATE sequence and follow it up with INRO 5K, whereas after ONO he can only do the ATE EXUDATE sequence then get stuck. With optimal play, GOB will be a 1 point win.
>Peter_Barkman: ADENOR 15L RE +8 348
>Jackson: OR - +0 375
>Peter_Barkman: ADNO K1 ODA +9 357
>Jackson: OR 2I RO. +6 381
>Jackson: (N) +2 383
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