Player 1 |
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#character-encoding UTF-8
#player1 Evan_Chester Evan Chester
#player2 June_Graff June Graff
>Evan_Chester: EEEIITY -EEIIY +0 0
#note Best. If I lose this game by 109 points or more, June takes 3rd overall in the tournament. I was mainly playing this game to not get blown out and I think the strategy of certain moves reflects that.
>June_Graff: AITW 8G WAIT +14 14
>Evan_Chester: ENOOPTT 9D POTENT +21 21
#note 9F POTTO is the right play here. I didn't know the word. 7F TOPO is also a good amount better than POTENT
>June_Graff: DINO 8A DINO +23 37
>Evan_Chester: ENORSTX 10A OXTER +35 56
#note I thought 10D EXON was too volatile creating a massive OXO/OXY spot, but OXO hampers my next scores by a lot and I don't give up more points than average on my next turn after EXON.
>June_Graff: DENT 7F TEND +24 61
>Evan_Chester: ILNORSY K8 SONLY +24 80
#note This play makes the top right part of the board super hard to reach, which I like when my goal is to not get blown out rather than to win. It is a ~10 point equity sacrafice to 10G ROSY and 11B IONS (neither of which I actually generated), but I think the strategy of this move is sound based on the context
>June_Graff: AY 11E AY +16 77
>Evan_Chester: AFGILRZ 12A FRAIL +28 108
#note I missed 10G RAZING, which doesn't take an S and is safe to play. That was why I opted not to play ZING, especially after June has signaled strong low point tiles all game. As far as FLAG vs FRAIL is concerned, it looks like I chose wrong
>June_Graff: ELU A12 .UEL +21 98
>Evan_Chester: BCGMSUZ 12J M.C +20 128
#note Dunno how I missed 7B GUM because that does exactly what I want to do in terms of defense. I must have just forgot how to play Scrabble for some minutes
>June_Graff: CHR C12 .RCH +18 116
>Evan_Chester: ?BGSTUZ M10 GUST +21 149
#note M9 BUGS is best. GUST was an attempt at a defensive adjustment but it doesn't actually have that effect when simmed
>June_Graff: FINO 13G INFO +16 132
>Evan_Chester: ?ABEIIZ 10I ZI. +28 177
#note H11 ZINEB is such an egregious miss tf am I doing
>June_Graff: II -II +0 132
>Evan_Chester: ?ABEILR 15C .IReABLE +89 266
#note Best
>June_Graff: ?AENORS A1 REASONe. +77 209
>Evan_Chester: DEEEGMW B1 EWE +26 292
#note I played EWE to completely shut the top of the board, but the way to actually reduce my opponents score is 14J MEG, since that scoring spot is the best space on the board rn. There are definitely long term merits to EWE though, especially in terms of disaster prevention
>June_Graff: ABORV N6 BRAVO +23 232
>Evan_Chester: DEGMOQV 14J VOG +32 324
#note Best
>June_Graff: AIP 6D PIA +11 243
>Evan_Chester: DEHIJMQ E5 Q. +22 346
#note I think this has gotta be right. Blocking the new line and ejecting the Q which will not improve on this tight board
>June_Graff: DEEG O5 GEED +33 276
>Evan_Chester: DEHIJMS H11 JI. +11 357
#note Bad endgame but I don't think Champ can figure this one out either since it's top sequence leads to me getting J stuck lol
>June_Graff: AAEIKUU N13 AUK +16 292
>Evan_Chester: DEHMS 14C .HEM +33 390
#note Best
>June_Graff: AEIU 15M U.E +21 313
>Evan_Chester: DS N6 .....S +13 403
#note I missed G6 SEWED. BRAVOS is better than my other outs
>June_Graff: AI 6A .A +4 317
>Evan_Chester: D 5A .D +6 409
>Evan_Chester: (I) +2 411
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